![]() Remember that you can always choose to delete it during deployment if you feel you don't need one. You're using this slot not only for the supplies but for the tactical flexibility of owning a FOB. It is always good practice to have a FOB in your deck, teams need supplies to win games and in all but the most specific cases it's almost always better to have a FOB. While it does have a gun capable of defending itself, it will trade poorly against enemy tanks and should avoid combat unless absolutely necessary. Use the T-72K1 to capture heavily contested sectors or leave it at spawn to secure yourself against cheap helicopter flanks. It's best to take the cheapest and most readily available unit possible.Ī fairly sturdy tank CV. Not much to say here, it's almost never worth it to buy lightly armored vehicle CV's as they reduce availability and don't provide any real survivability. After you've dropped off your CV, the helicopter they come in can function as a solid fire support unit or be placed on the flanks to prevent enemy sneaking.Ī cheap, fast and readily available jeep CV. Use Infantry CV to cap important sectors (such as your spawn) and town-heavy sectors. Having a 5man squad instead of an easy to spot, poorly armored vehicle can save you a lot of trouble, especially in zones that the enemy enjoys bombing. ![]() Infantry CV's are small and hard to spot, and most of all very beefy. A good Soviet deck acts as the "swiss knife" of their team, powerful on their front while having tools to support their teammates in any situation.Ĭommand Infantry in a rocket pod helicopter is the crème de la crème of CV choices. Indeed, you're spoiled for choice when deck building and this can be very intimidating for some people. Offset your cost efficiency disadvantage but controlling the open fields with powerful tanks and even things out for your infantry with effective fire support such as the Buratino and 4HE tanks.ĭespite their disadvantages, Soviets are one of the most adaptable factions in the game and have a tool for every conceivable situation. Very few of your units are effective on their own, and your deployments should reflect this. You'll have to use your units intelligently, and having them support each other is much more important than it is in other nations. As the Soviets, you will simply have less units than your opponent due to the relative cost of your units compared to other factions. They key to performing well with Soviets is unit preservation. Soviets are at their weakest when spread across many flanks, as their units are simply too expensive and specialized to cover multiple areas at a reasonable price. Soviet units are heavily specialized and not cost effective, many of them have a very specific role and will require support from other specialized units to stay alive. Soviet decks perform best when focused on a singular front, using the sheer quality of their units to force a breakthrough and crush the enemy line. In general, USSR units are expensive but well armed, which reflects in the deck's playstyle. People seem to have not figured out that spamming almost always fails against even a semi competent player.Deck Code: like to show you guys one of my favorite decks, USSR. Prob with using tanks to counter a tank rush is u are left with useless ing helicopters u can rearm them and use them againts a helo spam (if idiot player hasnt all ready quit) and because u never know which kinda spam at start the idiot is going to use (check their stats before game and u will generally know what kinda spam u are facing) if their stats say 30% tanks build they will most likely spam tanks.if it says 25% helo build then its copters.be wary of the one that says 15%inf 10%recon 4% tanks.then u are facing a good player.but their w/l in that case should clue u in. Take out whatever aa is guarding them (usually just one).then roll in ur helicopters and tank spam is over.and most likely the other player will immediately quit.
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